Life is Strange: Before the Storm offers a captivating narrative with a variety of trophies to unlock. This guide helps you navigate through collectibles, achievements, and hidden secrets across all episodes, ensuring you don’t miss a single trophy.

Total Trophies Overview

In Life is Strange: Before the Storm, there are a total of 34 trophies to unlock, including 25 bronze, 7 silver, 1 gold, and 1 platinum trophy. These achievements are divided across three main episodes, with some being story-related and others tied to optional collectibles like graffiti. The trophies range from simple tasks, such as completing specific objectives, to more challenging ones that require careful exploration and decision-making. Some trophies are hidden and remain secret until unlocked, adding an extra layer of mystery. The platinum trophy is awarded for obtaining all other trophies, making it a rewarding goal for completionists. The game’s trophy system encourages players to fully immerse themselves in the story and its world, ensuring no detail is overlooked.

Importance of Collectibles and Graffiti

In Life is Strange: Before the Storm, collectibles and graffiti play a vital role in unlocking trophies. There are 30 graffiti locations across all three episodes, with 10 in each episode. Finding and painting these graffiti spots is essential for earning specific trophies, such as Recreational Vandalism and Mulligan Stew. Additionally, some collectibles are tied to hidden trophies, making them a must-find for completionists. The game rewards players for exploring every nook and cranny, as some graffiti locations are well-hidden. By completing all optional graffiti, players not only unlock achievements but also gain a deeper connection to the game’s world and characters. These collectibles add an extra layer of challenge and satisfaction, encouraging players to be observant and thorough in their journey through Arcadia Bay.

Episode 1: Awake Trophies and Collectibles

Life is Strange: Before the Storm kicks off with Episode 1: Awake, introducing key collectibles and trophies. Players must explore thoroughly to uncover hidden graffiti and optional objectives tied to achievements like Recreational Vandalism. This episode sets the foundation for the game’s collectible-driven trophies, requiring careful attention to detail to ensure no secrets are missed.

Recreational Vandalism Trophy

The Recreational Vandalism Trophy is one of the earliest achievements in Life is Strange: Before the Storm, tied to completing optional graffiti in Episode 1: Awake. This trophy is straightforward but easy to miss if players rush through the story. To unlock it, you must find and interact with a specific graffiti location during the episode. The graffiti is located near the bus stop early in the game, making it one of the first opportunities to earn a trophy. Once you paint the graffiti, the trophy will automatically unlock, rewarding your attention to detail. This achievement highlights the importance of exploration and engaging with the game’s environment, a theme that continues throughout the series. Be sure to take your time and examine your surroundings carefully to avoid missing this and other collectibles in the episode.

I See U Saw Trophy

The I See U Saw Trophy is another achievement tied to completing optional graffiti in Life is Strange: Before the Storm, specifically in Episode 1: Awake. This trophy is easy to miss if players don’t take the time to explore their surroundings. To unlock it, you must find and paint a specific graffiti tag in the game’s early stages. The location is near the bus stop, making it one of the first trophies available. Once you complete the graffiti, the trophy will unlock, rewarding your attention to detail. This achievement emphasizes the importance of slowing down and engaging with the game’s environment, a recurring theme in the series. Be sure to thoroughly examine each area to avoid missing this and other collectibles. The trophy is straightforward but serves as a reminder to fully immerse yourself in the game’s world and story.

Episode 2: Brave New World Trophies and Collectibles

Episode 2 introduces new challenges and collectibles, including The Last Unicorn and Home Unimprovement trophies. Explore various locations to uncover hidden graffiti and achievements that enhance your gameplay experience.

The Last Unicorn Trophy

The Last Unicorn Trophy is a key achievement in Episode 2: Brave New World; It focuses on Chloe and Rachel’s evolving relationship and their shared passion for theater. To unlock this trophy, players must complete specific dialogue choices and actions during their time at the theater. The trophy symbolizes the deep emotional connection between the characters and their creative aspirations. Ensure to follow the story cues carefully, as certain decisions will directly impact the achievement. This trophy is part of the broader set of collectibles and milestones in the episode, highlighting the importance of engagement with the narrative and its characters. By earning this trophy, players demonstrate their understanding of Chloe’s growth and her bond with Rachel, making it a memorable part of the game’s journey.

Home Unimprovement Trophy

The Home Unimprovement Trophy is a notable achievement in Episode 2: Brave New World of Life is Strange: Before the Storm. This trophy revolves around Chloe’s interactions with her mother, Joyce, and their tense relationship dynamics. To unlock it, players must engage in specific dialogue choices during a key scene in the Price household. The trophy highlights Chloe’s rebellious nature and her resistance to her mother’s expectations. It is not missable and can be achieved in a single playthrough by following the in-game cues. The Home Unimprovement Trophy is a testament to the game’s focus on character development and emotional storytelling. By completing this achievement, players gain insight into Chloe’s complicated family life and her struggle for independence. This trophy is one of many that contribute to the overall narrative experience of the game.

Episode 3: Hell is Empty Trophies and Collectibles

Episode 3: Hell is Empty features key trophies like Rock On! and Permanent Record, alongside 10 hidden graffiti locations. These collectibles are essential for unlocking achievements and completing the game’s challenges.

Rock On! Trophy

The Rock On! Trophy is a key achievement in Episode 3: Hell is Empty. To unlock this trophy, players must complete all optional graffiti in the episode. There are 10 unique graffiti locations scattered throughout the story, each requiring careful exploration to find. These collectibles are integral to the game’s artistic theme and provide deeper insight into the characters’ emotions and the world’s atmosphere. The trophy is considered straightforward for completionists, as it involves revisiting areas and interacting with specific objects. However, some graffiti are well-hidden, making it essential to thoroughly explore every nook and cranny. Once all graffiti are completed, the trophy will automatically unlock, rewarding players with a sense of accomplishment. This achievement is a testament to the game’s focus on player engagement and artistic expression, making it a must-achieve for fans of the series.

Permanent Record Trophy

The Permanent Record Trophy is an achievement tied to completing all optional graffiti in Episode 3: Hell is Empty. This trophy requires players to locate and paint all 10 graffiti locations within the episode. Each graffiti spot is hidden in various areas, encouraging thorough exploration of the game’s environment. The trophy emphasizes the game’s artistic elements and the importance of player interaction with the world. Once all graffiti are completed, the trophy automatically unlocks, rewarding players for their dedication to uncovering every detail. This achievement is a key part of the game’s collectible challenges and is particularly satisfying for completionists; By focusing on these hidden elements, players gain a deeper connection to the story and its themes. The Permanent Record Trophy is a testament to the game’s design, blending narrative and gameplay seamlessly.

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